This doctoral research explores the integration of traditional Indonesian puppetry techniques, specifically the Sabetan Techniques used in Wayang Kulit performances, with contemporary interactive computer technologies within the context of audiovisual composition.
The primary objective of this research was to develop an interactive system that uses hand gestures inspired by Sabetan techniques as the main mode of interaction.
This system serves as a tool for the real-time generation of audio and visual elements during live performances, making use of technologies such as Max/MSP, TouchDesigner, FluCoMa for machine learning, IRCAM Spat for sound spatialization, and Leap Motion for hand gesture tracking.
Through a series of pilot studies, this research examined and refined artistic concepts and relevant technologies, ultimately leading to the creation of Ciung Wanara, a Gestural Interactive Audiovisual Composition, which represents the final outcome of this research.
This thesis provides comprehensive documentation detailing the practical steps, artistic processes, and technical aspects carried out throughout the research period, contributing to the development of new insights and artistic achievements in the field of audiovisual composition.
Download Link to Max/MSP & Touchdesigner: https://drive.google.com/drive/folders/1ASz8Xxla7ExlMkRjkos9qIIpZiUTBEiE?usp=drive_link
Note: The MaxMSP file and TouchDesigner file downloaded from this link are not universal tools that can be used or applied to your projects. These files are part of a system designed for my personal project, and their purpose is to provide an overview of how my system was created and functions. There may be compatibility errors with external libraries. For further information, please email me if you have any questions.